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Mad Bat Spy Glass
This article contains Spoilers.

Leveling is a system in EvoWorld.io that rewards XP gaining in-game with level increases, which has a reward of a percentage increase of XP gain every level. In addition, levels allow you to spawn in with higher tier characters (for a limited amount of times).

System[]

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The XP percentage boost table, showing a Level 8 premium user, with an active bonus code.

As you play and amass XP, it is automatically allocated to your account. As a result, quitting the game while your character is still alive does not make you waste any XP gained. When you earn enough XP, you gain a level. Completing Daily Quests can also allow you to gain XP toward your account.

Ways to increase XP Gained[]

  • Every level a user gains increases their XP gain by 10%.
  • Using Bonus Codes, you can make your XP increase larger.
  • With a Premium Account, you can boost the XP percentage by an additional 50%.
  • Watching an ad boosts it by an additional 30% (doesn't apply if you have a Premium Account).
  • Rare special events will sometimes give you an XP boost.

Only XP gained through eating entities and other Characters counts towards leveling. Your account gains full amount of XP from any food, even when your Character's XP gain is cut off by evolution. XP already present upon spawning after death is not taken into account.

For each level, you can spawn in as one Character higher, maxing out at level 44 with the Grim Reaper. With a level one account, you can spawn in as Butterfly, as a level two, you can spawn in as a Mosquito, etc. There is a limited number of times you can use this however, which is displayed on the main menu. You gain two of these "uses" per day up to a maximum of three total uses (renewed every 12 hours). Spawning as a Fly isn't limited by these "uses". In fact, if you choose an unavailable Character or if you have already "used" all of these three uses, you will spawn as a Fly, unless you use gems to spawn in as a higher tier character or renew a use.

For each level you achieve, you also receive a certain number of gems. For the first ten levels, the number of gems is ten, but for the next ten levels, this amount doubles to twenty. Every ten levels results in the number of gems received getting doubled.

Leveling & Experience[]

The formula for XP thresholds is the following polynomial sequence:

Therefore, every level increase adds the following amount of XP required to level up:

Fly or die

Following a polynomial curve, there is virtually no cap to the maximum level one can achieve, however, it becomes harder to gain levels the more they are gained, as the polynomial increase of XP far outweighs the percentage bonuses obtained from level gaining. For example, to reach level 50, you need approximately 31 billion XP (31,000,000,000) while to reach level 100, you need slightly more than 1 trillion XP (1,000,000,000,000), which represents more than 30 times more XP. The XP needed for each level is shown to the right. The increase in EXP needed each level begins to plateau around level 50.

Trivia[]

  • A person's level shows up next to their name when playing. A player with no level shows up as 0.
  • Players with no account now can get levels in a guest's account, but once the player logs in an account and logs out, they will lose the guest account.
  • Levels are different colors.
Levels Color
0 Grey
1-3 Light Blue
4-6 Medium Green
7-9 Yellow
10-12 Orange
13-15 Red
16-19 Purple
20-24 Pink
25-29 White
30-34 Rainbow (animated)
35-39 Black and white (animated)
40-44 Red and yellow (animated)
45-49 Light blue and pink (animated)
50-998 Green and white (animated)
999+ Gold and dark yellow (animated)
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