Here is a list of Non-playable Entities that can be interacted with in FlyorDie.io. Most are food, but other entities can be harmful to certain animals, and others can be used as hiding spots or portals. Click on an entity name for more information!
INFORMATION:
Stationary/Non-stationary: means that if this entity can be moved from one place to another, by itself or because of a player (by being pushed).
Inert/Alive: If the game considers the entity a living being if it can be killed by a scythe. Otherwise, it's inert, and can't be harmed by a scythe.
Animated/Not animated: If its sprite is a single image or a succession of images.
AI/Non-AI: if the creature can move by its own.
Collision/No Collision: If you collide with it when flying or go through it (ghost doesn't collide with any non-stationary entities).
Food/Predator: If it's edible or can eat you (this won't show up if neither apply)
Other: If it's a refuge where you can hide, a portal, a shop token item (which can be considered some type of currency), damaging (not a predator), or air supply, which gives you oxygen, player-spawned (by default they self-spawn, otherwise a player will directly activate their spawn), or a light which allows players without night vision to see in dark areas.
NOTE: Asterisk (*) means "reapers only". (^) means "for reapers too". (!) means "for everyone". (~) mean "this entity's predators only". (`) means "excluding reapers" (usually means unreachable for them). All symbols show up before the words.
Name | Image | Type |
---|---|---|
Acorn | Non-stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Black Hole | Stationary.
Inert. Animated. Non-AI. No Collision (sends you through instead) !Portal | |
Black Widow | Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. | |
Bread | Stationary.
Inert. Not animated. Non-AI. Collision `Food. | |
Bush | Stationary.
Inert. Not animated. Non-AI. Collision (none upon leaving until you fly away from it). !Refuge | |
Cat | Stationary.
Alive. Animated. Non-AI. Collision; Food. | |
Cherry | Stationary.
Inert. Not animated. Non-AI. ~Collision. `Food. | |
Cloud | Stationary.
Inert. Not animated. Non-AI. Collision (none upon leaving until you fly away from it). !Refuge | |
Cobweb | Stationary.
Inert. Not animated. Non-AI. No Collision. !Slowing-down trap | |
Cosmic Big Insect | Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. | |
Cosmic Egg | Stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Cosmic Eye | Non-stationary.
Alive. Animated. AI. Collision Food/Predator. | |
Cosmic Fruit | ![]() |
Stationary.
Inert. Not animated. Non-AI. Collision `Food. |
Cosmic Plant | ![]() NOTE: For Cosmic Insects, the aura is green instead of blue, indicating food. |
Stationary.
Inert. Not animated. Non-AI. Collision. Food. !Air supply |
Crocodile | Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. | |
Currant | Stationary.
Inert. Not animated. Non-AI. Collision `Food. | |
Dead fish | Stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Dung | Non-stationary.
Inert. Animated. Non-AI. Collision. `Food. | |
Egg | Stationary.
Inert. Not-animated. Non-AI. ~Collision. `Food. Player-spawned (hen). | |
Evil Rat | ![]() |
Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. |
Fire of Death | ![]() |
Stationary.
Inert. Animated. Non-AI. No Collision `Damaging wall/*Water supply. |
Fish | Non-stationary.
Alive Animated. AI. Collision. Food. | |
Flower | Stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Gem | Stationary
Inert Animated Non-AI Shop Token Item | |
Ghostly Angel | ![]() |
Non-stationary.
Alive. Animated. AI. Collision Food/Predator (Final Boss) |
Lady bug | Stationary.
Alive. Not animated. Non-AI. ~Collision. Food. | |
Lemming | Non-stationary.
Alive. Animated. AI. Collision. Food. | |
Meat | Stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Mouse | Non-stationary.
Alive. Animated. AI. Collision Food. | |
Mummy | Non-stationary.
Alive. Animated. AI. Collision Food/Predator. | |
Penguin | Non-stationary.
Alive Animated. AI. Collision. Food. | |
Pig | Non-stationary.
Alive. Not animated. AI. Collision. Food/Predator. | |
Pumpkin | Stationary.
Inert. Not animated. Non-AI. Collision. `Food. | |
Shark | Non-stationary.
Alive. Animated. AI. Collision Food*/Predator. | |
Small Demon | Non-stationary.
Alive. Animated. AI. Collision Food*/Predator. | |
Snake | Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. | |
Star | Stationary.
Inert. Not animated. Non-AI. No Collision. | |
Starfish | Stationary.
Alive. Animated. Non-AI. ~Collision Food. | |
Starfruit | Stationary.
Inert. Not animated. Non-AI. ~Collision. `Food. | |
Torch | Stationary.
Inert. Animated (Fire Torch)/Not animated (Sewage torches). Non-AI. No Collision. Light. | |
Tyrannosaurus | Non-stationary.
Alive. Animated. AI. Collision. Food/Predator. | |
Woodpecker | Stationary.
Alive. Animated. Non-AI. ~Collision. Food. | |
Worm | Non-stationary.
Alive. Animated. AI. Collision. Food. | |
Yeti | Non-stationary.
Alive. Animated. AI. Collision Food/Predator. | |
Zombie | Non-stationary.
Alive. Animated. AI. Collision Food/Predator. |
Non-playable Entities |
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Acorn • Black Hole • Black Widow • Bread • Bush • Cat • Cherry • Cloud • Cobweb • Cosmic Big Insect • Cosmic Egg • Cosmic Eye • Cosmic Fruit • Cosmic Plant • Crocodile • Currant • Dead Fish • Dung • Evil Rat • Fish • Flower • Gems • Ghostly Angel • Green Fire • Ladybug • Lemming • Meat • Mouse • Mummy • Penguin • Pig • Pumpkin • Shark • Small Demon • Snake • Star • Starfish • Starfruit • Torch • Tyrannosaurus • Woodpecker • Worm • Yeti • Zombie |