At the request of Ovary, this is a tutorial I am creating that will serve as a guide for how to find and access the game files of EvoWorld.io, so that they can be uploaded to the articles of this wiki.
Entering the game files[]
First thing's first, you'll need to open up a new EvoWorld.io tab (i.e. go to https://evoworld.io). Once the game has loaded, press CTRL+SHIFT+i
or CTRL+SHIFT+C
(either works, it doesn't really matter), or right-click and press the Inspect element
button. Then, a bunch of weird looking tabs will appear, like in the image below.
Congrats! You can now view the game's code. If you're not already in the Sources
tab at the top of the section, click the Sources
button. From there, click on the section on the left with the cloud icon next to it called cdn1.eu.evoworld.io
; that will lead you to a list of folders that comprise of every image that is used in EvoWorld. NOTE: the URL prefix differs depending what server you are in, for this case I was in a Europe server when I originally wrote this blog post, the URL could alternatively be cdn1.na.evoworld.io
, but the files themselves are all the same regardless of the server.
Different folders[]
Now that you've accessed the game file folders, you'll be able to get the files for all entities. When you initially click on the cdn1.eu.evoworld.io
cloud, there will be three main folders: emotes
, flags
and sprites
. The sprites
folder is the one we're looking for as it has all the entity images.
When you click on the sprites
folder, a bunch of other sub-folders will appear. There are a lot of subfolders so I won't list them all here, but the characters
subfolder has all character/animal images in it.
Finding specific character files[]
Once you get to the characters
subfolder, you'll see even more subfolders within that one that have the individual character files. The character files are organized alphabetically, so starting with "a" is the Alien animals (which actually Cosmic animals but they are called "Alien" in the game files, I don't know why). Then goes B (Bat, Butterfly, Bluebird), C (commonBlackbird which is the Blackbird; some animals have different names in the game files to their actual in-game name as well, so not everything is consistent), all the way down to W for Wasp. There are no characters with names starting with X, Y or Z.
Now say we want to get the animation files of the Fly for some reason. To do that, you'll have to find the "F" section of the characters
folder, which is near the top. As mentioned earlier, some characters have inconsistent game file names, and the Fly's name in this case is fly/standard
as seen in the image below.
Now that you have access to all files of the Fly, you can save the image by right-clicking, pressing Open image in new tab
, and from there press CTRL+S
to save, or right-click again and press Save As
. The link that you see in the new tab with the image is the link that you can use to alternatively access the file. You can try and access game files through trial-and-error by just guessing what the link of a different game file is, but that takes a lot longer and can be an unreliable method.
Final Notes[]
And that's how you do it! When uploading an image to the wiki from the game files, archive it first on https://web.archive.org by entering the link that you got from pressing Open image in new tab
earlier into the save box so that the image will be saved forever in case it's ever deleted for whatever reason by the devs. Then, once you've archived the image, use the {{Archive}} template to add the game file link and archive link into the image descriptions.
If you have any questions, make a comment below and ping me in it, or ask me on my message wall.